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This tutorial covers:
- Building with the Torus
- Snap Back
- Adding Textures
- Simple Script
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Change the size to "X = 1.000, Y = "1.000", Z = " 1.000"
Path Cut: B = "0.250", E = "1.000".
Hole Size: X = "1.00", Y = "0.10"
I changed my Rotation in order to show you the path cut in the chair. Adjust your "Y" value as needed to see what you are doing.
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Make a copy of this prim using the Shift + Drag method learned before. You may drag along ANY arrow direction for this feature.
With the NEW prim still selected (yellow outline around it) hold down the Ctrl key and tap the "Z" key. This is the basic undo function and will return your prim to the exact location of the first prim. It will look like it disappeared. It didn't :D.
Change the shape of the primitive to Sphere using the drop down menu on the right that says Building Block Type.
Your build should look like this.
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Change the rotation to be "0,0,0" -- that is 0 rotation in all fields.
We have the beginnings of our chair. The prims -- all two of them -- are made.
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At the beginning of 2009, however, avatars cannot just sit on a prim. So we are going to add a very simple script to the chair.
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Double click on the New Script to open it. Highlight and delete the existing text. Copy the text below and paste it into the New Script.
Right Click on the New Script and choose Rename. Give your script a better name, such a "simple sit".
default
{
state_entry()
{
llSitTarget(<0.23,0.10,0.4>, ZERO_ROTATION);
}
touch_start(integer total_number)
{
llSay(0, "Right click me and choose 'Sit Here' to sit down");
}
}
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To do this easily, click on the sphere (the cushion) and hold down the control key.
CAREFULLY drag on the BLUE line to turn the cushion in the direction you need to go.
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Click on the Texture window (it will have the default plywood at present) and scroll through the textures you have to find a wood texture. I used "mahogany" from the Texture Library that comes with the viewer.
In this case I needed to change the texture rotation to 90 degrees to achieve the look I wanted. Play with the parameters -- including repeats if you want, to get a look you like. Then add a texture to the cushion.
Select both prims and link. You have a chair.